Extended Deutsch

Review of: Extended Deutsch

Reviewed by:
Rating:
5
On 20.03.2020
Last modified:20.03.2020

Summary:

Schon der Henning von ARD Das Actiondrama stammt eine berhrende Story hat schon zu sehen.

Extended Deutsch

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Extended Deutsch Beispiele aus dem PONS Wörterbuch (redaktionell geprüft)

Lernen Sie die Übersetzung für 'extended' in LEOs Englisch ⇔ Deutsch Wörterbuch. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache. Lernen Sie die Übersetzung für 'extend' in LEOs Englisch ⇔ Deutsch Wörterbuch​. Mit Flexionstabellen der verschiedenen Fälle und Zeiten ✓ Aussprache und. Übersetzung für 'extended' im kostenlosen Englisch-Deutsch Wörterbuch von LANGENSCHEIDT – mit Beispielen, Synonymen und Aussprache. Englisch-Deutsch-Übersetzungen für extended im Online-Wörterbuch behoerdendschungel.eu (​Deutschwörterbuch). behoerdendschungel.eu | Übersetzungen für 'extended' im Englisch-Deutsch-Wörterbuch, mit echten Sprachaufnahmen, Illustrationen, Beugungsformen. Viele übersetzte Beispielsätze mit "extended version" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Deutsch-Übersetzungen. Übersetzung Englisch-Deutsch für extended im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion.

Extended Deutsch

Übersetzung im Kontext von „eXtended“ in Englisch-Deutsch von Reverso Context: be extended, extended position, extended to include, extended to cover,​. behoerdendschungel.eu | Übersetzungen für 'extended' im Englisch-Deutsch-Wörterbuch, mit echten Sprachaufnahmen, Illustrationen, Beugungsformen. Viele übersetzte Beispielsätze mit "extended version" – Deutsch-Englisch Wörterbuch und Suchmaschine für Millionen von Deutsch-Übersetzungen.

Extended Deutsch Support AddOn Development! Video

Lord of the Rings Special Extended etc. (german) English It was introduced in and extended to all fund-managing departments Michael Schumacher Heute Added icon for generic Bathsheba Garnett snare" applied by players in PVP. Updated the tooltips for Dawnbreaker, Beast Trap, and Roar of Alkosh to no longer refer to their damage over Tchbo component as "Bleed" damage, as these effects are not considered a bleed effect. Add savy to Your Buddy List. Thanks to Eearslya Sleiarion for this fix! Übersetzung Englisch-Deutsch für extend im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion. Übersetzung im Kontext von „eXtended“ in Englisch-Deutsch von Reverso Context: be extended, extended position, extended to include, extended to cover,​. Übersetzung für "extended" im Englisch-Deutsch Wörterbuch dictindustry - mit Forum und Beispielen.

These are mostly backend feature changes that allow me to get around some of the limitations of the API to display better sources for effects that don't provide them etc, by using manual values.

Made some changes to interrupt detection for the cast bar due to changes due to API changes. The castbar should now cancel when the player bashes or blocks if those actions can break the cast Harrowstorm added the ability to bash the air to interrupt channeled effects.

Combat Text Fixed an issue where the font selection wasn't working properly and would always use the default game font. Combat Text font selection is now sorted alphabetically like most other long dropdown selections.

Added a slider to control the speed of Combat Text, thanks to AmonFlorian! Added an ability blacklist menu to Combat Text.

Fixed an error where the setting for Throttling Critical Hits was being reset when the setting for Throttling normal hits was toggled. Throttle for Critical Hits menu option is now disabled when Throttle for normal hits is disabled.

Any slash command that uses a collectible will now display a message in chat when the collectible is summoned or unsummoned. Fixed an issue where recieving Crown Store gifts through the Notifications prompt would cause a Protected Call error.

I'll have to find another way to handle this in the future. Chat Announcements: Fixed an issue where inviting a player to the guild would display duplicate Guild Member joined messages since the player invited is added to the roster.

Thanks to Eearslya Sleiarion for this fix! Updated the currency announcements to correctly display "Earn" context message for Defensive Keep Ticks.

Combat Info Updated a significant amount of enemy abilities for Active Combat Alerts more alerts now show the correct cast time and cc type. Death Recap will now show a source for some environmental effects that used to display with no source a good example is some variants of traps in areas would source the damage they deal from the player instead of the trap.

Still missing any effects not present or usable in the tutorial quest. Updated icons, auras, tooltips, and bar highlight for the Grave Lord Necromancer skill line.

Removed some code used to create a fake "Home Keep" buff for players in Cyrodiil due to the changed in Elsweyr showing a proper buff again.

Chat Announcements: Updated the Achievement Tracking options with the missing category added with Elsweyr. Combat Info: The option to display the global cooldown on abilities when used now only hooks the default UI when enabled.

If you disable this component and prefer to use another addon for handling the GCD, it is now possible. Fixed a few missing strings for the default variables for Combat Alerts.

These default variables have been adjusted to automatically replace the settings that were incorrect. Combat Alerts now fade out over 1 sec when the effect ends for a cleaner appearance.

This is still a work in progress, unfortunately the majority of channeled abilities in game don't provide the correct duration in the API settings so I have to check them manually which is rather time consuming.

Added basic support for interrupt detection for Combat Alerts. This doesn't work in all situations, anything not directly targeting the player or creating a buff effect doesn't provide enough information to determine if an ability was interrupted.

Contributed by Eearslya Sleiarion, thanks! Combat Info: Added localization and updated tooltips for some of the menu options for Combat Info Alerts.

Added custom icons for a few sets added in Elsweyr. Can now add Werewolf Timer to prominent buffs. Combat Info: Added a new Combat Alerts component, this is a revamp from the Combat Text alerts moved into this component.

New combat alerts have the option to display a sound, a countdown label for the cast time of the ability, as well as color the icon border based off the type of CC the ability applies.

Removed the Combat Alerts menu and settings, this component has been updated and moved to Combat Info. Due to the above change, the "Always Hide Ingame Tips" option has been removed.

Unit Frames: Added class color option for Necromancer class. Known Issues: Some food tooltips may not be right ZoS hasn't updated them. If they are not fixed with the live update of Elsweyr I will adjust them.

Most combat alerts don't have a timer added yet nor do they show the type of crowd control incoming as this must be done manually on my end.

The timer bar for the Werewolf buff indicator if you add it to prominent buffs does not work correctly. Fixed a bug where LUIE was causing Guild Trade search history to not display correctly, thanks to scorpius2k1 for discovering the source of the issue.

Updated the Changelog to no longer use LibMsgWin, it now uses much simpler and clean xml code to generate the log, thanks to psypanda. Lots of various table cleanup and minor optimization.

Chat Announcements Fixed an error that could occur when crafting items when switching between crafting tabs with items queued in Multicraft or with other addons like Dolgubon's Lazy Writ Crafter.

Note the chat log output may not be correct when this happens - but it should no longer cause a UI error. Fixed an issue where the Quest Items in your inventory would display [Received] messages when you log into a character for the first time.

Combat Text Updated filtering for combat alerts, there should no longer be duplicate alerts displayed from the same ability.

Added a new option for Alerts to display Unmitigatable Effects - was prompted to do this by a few dungeon abilities that you can't avoid. This was always the intended behavior, but was not working due to a massive oversight on my part.

Arrow Barrage Fixed an issue where dropping a new rearming trap after only 1 of the 2 traps was consumed would result in two mine auras showing.

Chat Announcements: When looting multiple bodies at once - multiple items with the same ID are now combined into a single count. This significantly reduces the amount of spam loot logging generates.

Updated the Achievement Options with the new category added in Wrathstone and fixed an issue where only some categories would toggle off correctly.

Combat Info: Cast Bar - The cast bar will now automatically break when certain actions are taken, such as roll dodging. Ability Bar - Updated the default "Activation Highlight" effect e.

Shadow Image Teleport to now loop the visual effect on the bar rather than playing only once. Ability Bar - Guard and its morphs now display the Toggle Highlight visual effect used by other toggle effects e.

Mend Wounds when active instead of just turning into an "X" icon on the bar. Combat Text: Updated Combat Alerts to work toward making them less spammy requiring specific criteria for each ability when cast, and applying a refire delay when various error events such as an NPC being out of range are detected.

Added "Summon" alerts to Combat Alerts - notifying you if an enemy summons an add. Fixed an error where the Interrupt message on Combat Alerts was displaying as "01Interrupt" due to a syntax error in the default color.

Hid a few snares that rapidly refire from ground auras or other effects that would result in spam when you were immune to them.

Thanks KiriX! Combat Info: Fixed a few abilities that had broken Bar Highlight functionality and did some minor cleanup with this functionality.

Version 5. Thank you Jmopel for fixing this! Added a small throttle to prevent this. Combat Text: Reset the "Interrupt" notification color due to a formatting error that occured.

This setting has been updated and the Saved Variables have been reset. Default Frames will be disabled by default and can be re-enabled by changing the menu option.

Fixed font paths for non-English localizations. Updated Russian localization with many new translations from KiriX.

Thank you! Fixed an issue where the new icons added for Cyrodiil Campaign Bonuses were clipping through the rounded frames in the Campaign Window.

Updated tooltips for Champion abilities. Updated icons, tooltips, and names for Seasonal Items, Seasonal Experience buffs, and mementos.

Added duration into most toolips and updated the functions used for this to pull accurate values. Updated tooltips for almost all item sets missing Rewards for the Worthy Sets and all Classes except Warden.

Other skill lines will be processed in the future. Added a timer to the "Battleground Deserter" debuff - and moved it into the long term effects container if enabled.

This is only implemented on some abilities but will be expanded in the future. The abilityId remains unchanged.

Fixed an issue where Prominent buffs with an unlimited duration would duplicate auras when you zoned into a new aura. Chat Announcements: Added currency message options for Event Tickets.

Fixed achievement tracking categories missing with the Murkmire update. This quest puts you into a disguised state without an item in your disguise slot which was causing errors.

Fixed an issue causing Crystal Fragments proc not to play a sound or be tracked. Fixed a few missing Bar Highlight trackers.

Nightblade - Shadow Image now has a unique icon with similar colorization to the new green color for Incapciating Strike when the player is above ultimate.

The icons matching the base icon are ingame but for some reason not used. Updated the variable names for Incoming Ability Alerts - this will reset the color for Block, Dodge, Avoid, and Interrupt notifications.

In a previous update Combat Alerts were changed to support multiple colors for the different alert mitigation types to improve clarity - this resets this for anyone who wasn't aware as well as adds a blue color for interrupt instead of white.

Info Panel: Info Panel no longer shows on all screens Now hidden in menus, on the world map, and during dialogues. Updated UnitFrame default positions to anchor relative to the center of the screen rather than top left.

If you are installing the addon for the first time or clearing saved variables - the default unit frames are now disabled by default.

Added an option to toggle off the Default Compass Boss Bar. Fixed an issue where the Mount Stamina bar wouldn't toggle off properly when dismounting in any other way than pressing the mount key.

Role color takes precendence and therefore is the later option listed in the menu. I intend to reimplement this in the future. Fixed various localization issues with some components.

Right clicking on buffs that can be removed will now remove the buff. Updated icons for NPC summon abilities Each summon type now has an individual icon.

Chat Announcements: Added an option to show when items are removed by quests or events. This requires the destroyed item message display option to be enabled Otherwise can't tell if a player just destroys an item.

Added some additional conditionals to messages displayed when upgrading an item in order to prevent errors.

Added cast bar for Soul Gem Resurrection. Combat Text: Combat Text menu completely reorganized in order to be more accessible. All options are now categorized together I.

Updated Alerts to use different colors for each type of alert in order to improve differentiation. Updated Alerts to use conditionals to determine if "Name" or "No Name" prefixes should be used.

These options have been added to the menu as well. Added right click handler for Group Frames - you can now acccess group menu functions by right clicking frames.

Fixed an issue where disabling the option to display the player in Small Group frames would cause the role of class color to be incorrect. Added Group Frames, Raid Frames, and Boss Frames into "loot" scene to prevent those frames from disappearing when looting an item.

Fixed an issue where frames weren't added to the "siegeBarUI" scene - causing your frames and buffs if anchored to fade when typing in chat or switching to mouse controls while using a Siege weapon.

Devour Cast Bar now ends when devour channel is broken Devour now pauses Werewolf Timer buff when starting and resumes immediately when ending Version 5.

Has a variety of customization options and position customization. Combat Info: Fixed an issue where bar highlight for some abilities wasn't working.

Updated ground tracking and mine tracking to remove auras when ground effects end prematurely. Keep bonus now shows a stack counter equivalent to the number of enemy keeps your Alliance controls.

Added custom icons for the attacks used by Nightblade, Sorcerer, and Warden pet abilities. Grim Focus updated to track its stack count on the duration buff applied to the player.

Fixed an issue where Ground Mine stacks weren't decremented when a mine triggered if an aura was set to prominent. Removed a significant amount of older code related to ground effects that should result in minor performance enhancement.

Fixed an issue where the Pelinal's Ferocity experience buff was not correctly labeled as an experience buffs for the purpose of hiding it from display.

Fixed an issue where prominent auras weren't removed from tracking when the player died. Added the option to display a timer buff when transformed into a Werewolf.

This timer will pause at a Werewolf Shrine or when using the Devour passive. Fixed an issue where dummy auras added by target name example: CC Immunity buff added to some boss NPCs would display on dead targets.

Chat Announcements Fixed an issue that was causing Disguise Notifications not to display even when enabled. Updated Achievement Tracking options with all current categories.

Added Psijic Order guild reputation tracking. Added a new context message option "Pay" for gold given to NPC's in conversation options.

Jewelry Crafting should now be supported by Loot crafting messages. Bar Ability Highlight tracking now supports multi-target tracking, when changing targets the highlighted abilities will update based on what debuffs are currently applied to that target.

Fixed an issue where the Crystal Fragments proc sound wouldn't play due to a bad variable name. Combat Text Fixed an issue where errors would be displayed when the Shorten Numbers option was enabled.

Info Panel Reimplemented the menu option to change the scaling on the Info Panel for higher resolution displays. Mount feed cooldown notification updated from "Feed Now" to "Train Now.

Allows you to swap to an outfit. Also adding keybinding options. This changelog can also be viewed from the addon settings menu. Profiles can be copied between characters or deleted from the addon settings menu.

Updated and cleaned up various menus to be more intuitive. This is a better way to hook, as only the displayed icon is modified and the original synergy info is preserved.

Chat Printing settings have been moved to Chat Announcements - and updated to allow the option to print to individual tabs instead of all tabs.

This allows you to have loot, experience, etc notifications only display in one chat tab. These settings have been reset to default due to this change.

Added an option to choose the color for timestamps prepended to chat messages. Prominent containers support the ability to display the aura name and a timer bar.

Updated auras and improved custom icons for various NPC abilities as well as added new icons and updated auras for many NPC's missing them.

New internal table allows simulated aura display on targets based on name. Fixed an unintentional change which modified the Line-Breaker debuff from the Alkosh set to be named "Roar of Alkosh.

Fixed an issue where Off Balance Immunity wasn't displaying on targets and adjusted it to display as a buff rather then debuff.

Added an option to play a sound on ability procs. Anchored bar labels to Action Button instead of flipcards, this stops the label from wiggling erratically when swapping bars.

Added an option to abbreviate numbers like to Updated Incoming Ability Alerts to hide suggested mitigation options by default.

Fixed an issue where the "Feed Now" timer was clipped. Fixed an issue where the Armor Durability indicator was clipped.

Slash commands can now be enabled or disabled individually. Added an option to select the transparency of the shield bar when using the default Overlay mode.

Fixed an issue on Target Frames where rank 0 "Citizen" players would display with a rank number of "ava. Fixed an issue where the AvA rank icon of players of the same faction was colored white.

The AvA icon for players of the same faction will now display the proper faction color. Chat Announcements - Hopefully fixed an issue where some users were getting error messages on login or looting related to the Laundered item function.

Chat Announcements - Updated Quest Loot display function to now display removed items first always instead of going in order of the item index.

Destroy: Show an alert when a priority target is spawned - enemies or objects that apply significant damage boost, damage reduction, or invulnerability.

So far just used for Goblin Shaman's Aura of Protection. Combat Text - Hid the notification that targets are immune to the Sacred Ground templar passive snare due to screen spam.

Unit Frames - Fixed an issue where Guard -Invulnerable- HP bars would remain in the red execute range text color if mousing over them when the previous target was in execute range.

Fixed an issue where the aura for Beast Trap and its morphs ground duration tracking wouldn't be removed when the target dodged the attack.

Additionally many erroneous auras that displayed now longer show up - such as pointless placeholder effects when the healing effect from Healing Ward fading triggered.

Bar Highlight tracking for Combat Info has been updated to track many more abilities both offensive and defensive in these ability categories.

Previously many healing abilities were named incorrectly, a good example being the initial heal from Healing Ward being named "Grand Healing.

Fixed an issue due to an oudated hook function where the Skills Advisor would throw UI errors whenever an ability was learned.

Skills Advisor now reads custom icons used for Class passive abilities. Stack support added for Ground Mine effects - Rearming Trap now displays with 2 stacks, one is consumed every time rearming trap triggers.

Later support to be added for Daedric Mines, and sets like Eternal Hunt. Chat Announcements: Updated currency context messages to support currency received from Level Up Rewards.

Updated icon for Outfit Change tokens. Crafting loot messages will now display for equipped items for the new base game feature to upgrade equipped items.

Hopefully updated Guild Heraldry function to display the correct amount of gold deducted when setting Heraldry can't test this currently. Fixed an issue where a few functions wouldn't properly set item brackets based on the menu setting.

Combat Info: Fixed an issue where label timers for active abilities highlighted on the Action bar would flash when a potion was used. Fixed an issue where label timers for active abilities on the action bar didn't apply the label immediately upon the effect being gained sometimes showing 0 duration or no label for a split second.

Updated bar tracking function to be more accurate. Bar tracking now uses effect duration with a custom table for fixing issues rather than GetAbilityDuration as these value's often don't match for ground targeted effects.

Combat Text: Fixed an issue where the Ellipse style text did not properly display with the scrolling direction set to up.

Updated several Menu Options to properly unhide the relevant frames when making customization changes. Now if the regeneration type isn't Health the function will end.

New function is all set and will be implemented with the API changes when the Dragon Bones update goes live. Chat Announcements - Fixed an issue where mail received when returned from another player would throw errors when loot or currency announcements were enabled.

Chat Announcements - Fixed an issue where the Group Leader changing would occasionally throw UI errors after leaving group sometimes the event would fire.

Combat Info - Can now toggle to display the duration label and glow effect on Ultimate ability. Combat Text - Hopefully fixed an issue with Combat Text occasionally throwing error messages on Alerts with the Single Line Alert method option selected.

Info Panel - Updated spacing and font format for Info Panel. Info Panel - Adjusted the threshold for the colorization of various labels and removed the decimal place in FPS tracking.

Unit Frames - Fixed an issue where the alternate bar would not anchor correctly to the separate shield bar if enabled when using Horizontal or Pyramid unit frames.

Unit Frames - Fixed spacing issues with alternate bar below frames - now the distance should be normalized for all bar setups. Unit Frames - Moved menu for Additional Player Frame options down as well as updated a few menu strings.

This setting now has a warning for high CPU usage. Chat Announcements - Moved Common Options settings for Chat Announcements to the bottom of the menu and fixed the missing header.

Chat Announcements - Display Announcements no longer display a debug message by default - You can now turn this setting on if you'd like to help process messages that are not yet included in the LUI Extended Options.

Chat Announcements - Fixed a UI error that would occur in gamepad mode when trying to send mail due to not being able to determine the recipient name.

Chat Announcements - Fixed Group Loot member names sometimes displaying as "nil" Chat Announcements - Fixed an issue where UI errors would be thrown when attempting to trade after accepting a trade invite after reloading the UI.

Chat Announcements - Mail, Trade, and Group Loot functions now have fallback options in case the name of the target player cannot be resolved.

There are new context menu strings for these messages. Chat Announcements - Formerly when sending mail to an invalid player name, a currency sent and received message would print for the transaction and immediate refund.

These messages are now suppressed. Unit Frames - Moved menu options into dropdown categories instead of one gigantic menu Unit Frames - Added new Player Frame Methods - You can now choose to have bars displayed in a horizontal spread out layout like the default UI, or in a Pyramid stack.

NOTE: This setting will reset your custom positions and center the frames!!! Additionally this frame will now move to the stamina or magicka bar if you have Horizontal or Pyramid Frames selected.

Let me know if you have any major performance issues after this update. Added filters onto Combat Events for CombatInfo component to increase performance WIP: Started to add a new method for Unit Frames to display the 3 bars separately on the bottom of the screen.

Chat Announcements - Added group loot print function back in never intended to remove it. Chat Announcements - Fixed an issue where inviting a player to group who could not be found would display "That player is busy" instead of "Could not find a played named "input" to invite.

Think I've just about logged everything here now, thanks guys. Fixed an issue where using the Sell All Junk button at a vendor with Loot Announcements enabled would throw errors when more than one item was sold.

The fix here is temporary only one item will display - with the total value of gold received until I have time to drum up a better solution.

I am unable to verify this works currently due to lacking a guild to test in on the PTS. Chat Announcements - Fixed an issue where certain functions in this component would trigger even when it was disabled in the settings menu.

This prevents spam from abilites that are happening out of range of the player when disabled. Note: These alerts still always display in dungeons since players are likely to all be in relatively the same area.

Combat Text - Fixed an issue where incoming mitigation warnings would always display even when disabled. Combat Text - Added a missing menu option for turning Outgoing Reflects off.

Additionally fixed the toggle options for reflects so Incoming displays attacks you Reflect and Outgoing displays attacked an enemy reflected.

Highly suggest using Combat Metrics instead. Combat Info component has been split into two components: Scrolling Combat text has been revamped and replaced with the more advanced features from the Combat Cloud addon.

Combat Info has been updated with additional functionality. More details listed per component below. This is useful if you wish to place a UI component in the top left corner of your screen.

Error messages have been streamlined and will display additional alerts based off your preferences in Chat Announcements for the relevant commands.

If all party members are offline the regroup command will not proceed. Dropdown menu options to select font now use a scrollbar method to prevent the number of font choices from going off the screen.

Adjusted menu options for various components to be more logically organized. Remaining time label can now be moved up or down to be positioned below or further inside the icon.

The radial cooldown border for buffs and debuffs now shows relevant to the total duration of the effect. Previously effects showed a solid border until their remaining time dropped below 8 seconds.

Recall Cooldown indicator renamed to Recall Penalty and adjusted radial cooldown border to show its remaining duration relevant to the full 10 minute duration.

Added an option to reverse the buff sorting order for the Long Term buff container. Fixed an issue where the long term buff container anchor was displaced when moving the frames with the Horizontal display option selected.

Added an option to HIDE the display of player or target buffs in addition to debuffs. Also added an option to hide the display of ground targeted buffs and debuffs.

Removed many excessive icons options for collectibles. Collectibles have been condensed into 3 options: Assistants, Vanity Pets, and Mounts.

When the option to show equipped disguises is enabled, a buff will no longer be displayed when wearing a guild tabard. Several new "fake auras" have been added to make certain effects easier to track such as Ilambris or Spawn of Mephala.

Updated Death Recap to display many of the new icons applied to item sets and abilities. Added custom icons for several Justice Guard abilities as well as updated the display of various auras.

Hid a bunch of pointless trigger buffs that offered no useful information. The structure for saved variables for this component have been adjusted in order to prevent issues when upgrading from older versions of the addon - all settings for this component will be reset to default.

Many announcements now send messages to a single printer function on a 50 ms throttle. This function interprets the messages it receives in order to print them in a logical manner.

This means when a large number of messages is displayed from for example, a quest being completed, the messages will be displayed in a logical order.

In addition this solves the issue where certain components used to cause an annoying scrolling effect as the messages were printed at different ms intervals.

Significantly updated the syntax and display options for most components. Hooked MANY functions in the game in order to provide more accurate information for commands and errors sent from ingame menus.

Currency - Added in several missing methods of currency acquisition with context messages. Now the throttle timer will be extended if additional currency is acquired instead of always displaying the currency gained a set duration after it is received.

In other words: If you continue to earn AP at 3 second intervals with a 5 second throttle set, the currency gained will not print until a lapse of 5 seconds occurs between gaining currency.

Loot - Updated indexing function to always display accurate information about items received! Loot - Fixed various issues with the display of Armor Type, Style, and Trait Loot - Updated Group Loot to display either the Character or Account name of the player receiving the item based off your setting.

Loot - Added individual options to toggle the display of Total Item Count and Total Currency remaining when purchasing an item from a vendor.

Updated syntax for experience gain. In other words: If you continue to earn experience at 3 second intervals with a 5 second throttle set, the experience earned will not print until a lapse of 5 seconds occurs between earning experience.

With various options for color and syntax - and a throttle option for Fighter's Guild reputation earned from kills. Achievements - Removed several options for cleaner functionality.

Added several options and updated syntax for messages. Misc Announcements - Updated Mail Notifications to be slightly more basic. Combat Info: Removed all old combat text options and damage meter options.

Combat Text features moved into Combat Text component. Added various options. Added new Bar Ability highlight options with the ability to add a duration onto the label.

This component tracks active abilities or procs. Procs triggered when Bar highlight is enabled now play a sound. Updated and separated old option to display a Cooldown duration for Potions and Quickslot items.

Added options to configure label formatting. Combat Text now hides some un-needed or spammy messages such as resource drain from Sprint and Stealth.

Fixed an issue where the Potion Ready alert would not trigger due to referencing a function that no longer exists.

Adjusted text speed for all scrolling methods to be slightly faster and have less overlap. Added options to override the color for all Critical Damage done, all Critical Healing done, or all incoming damage.

This can be used if you want to emulate the way the default game combat text is formatted. This option has various customization options for formatting and to choose what ranks of NPC's trigger these alerts.

Power and Armor change overlays now use the animated effects from the default unitframes. Added option to change the display method for Champion Points show above cap or limit to cap.

This extends to the default unit frames as well. Added option to configure the transparency and size of Boss Frames.

Added option to shift the vertical location of default player frames if repositioning is enabled. Fixed an issue where sometimes the low resource flash effect would play several times on the stamina bar on player death.

Fixed an issue where the "Dead" label would clip into the role icon for dead players. Buff and debuff icon countdown border now displays based on the FULL duration of the buff rather than only counting down at 8 seconds.

Temporarily removed function that add news icons to Death Recap until I have a chance to look at the changes to the function from this API update.

Note its a long time WIP to significantly enhance what shows here but it requires manual processing of every relevant rank of ability and morph to do so.

Chat Announcements: Added an option to show the total of items held when an item is looted thanks to a new ZOS function. Started custom icon implementation with Death Recap - at the moment only a bit of this is done and only English localization is supported I have to override specificially by NPC names and skill names , although most of the single player content in Morrowind has been added.

Updated many passive skill tree icons and racial icons. Now passives for each skill tree have icons that match the relevant style of their active abilities.

Please let me know if there are any icons you don't like. Still enhancing a few of them! Unit Frames: Fixed a major issue where Unit Frames disappeared in Battlegrounds when swapping to potions, an issue with Unit Frames disappearing randomly in player houses, and not correctly hiding when in the Housing Editor.

Fixed an issue where bars had blank space in front of them if Role Icons were toggled on in a battleground.

Group and Raid Frames now shift if Role Icons are enabled and a player changes their role to none. Buffs and Debuffs: Integrated into default UI components, the Effects Screen will now show the update names and icons of abilities, and hide relevant abilities that provide no useful information.

There is still much to do! NOTE: At the moment there are a few placeholder icons present for several effects, I will replace these as soon as I can.

Disguise Buffs: Fixed an issue where the Scarlet Judge disguise would throw UI errors and added an icon for this costume. It will be reimplemented in the future.

Chat Announcements: Corrected and updated various strings for consistency. Fixed various misc small issues and adjusted timing on some chat printing events.

The order of events is far less likely to be out of whack when a large amount of events happen at once. Achievements Announcements: Significantly overhauled the options for Achievements Announcements Collectible Announcements: Overhauled the options for Collectible Announcements and moved them into a new menu category with Lorebooks.

Loot Announcements: Fixed a bug that caused the index to break when items were confiscated by a Guard and the option to print the items confiscated was disabled.

Regardless of the options selected, the index should refresh correctly when items are confiscated Loot Announcements: Fixed an issue where using Gamepad mode and crafted item announcements would throw a placeholder error string.

Bank items should all display correctly again now. Loot Announcements: When equipping multiple pieces of gear or equipping a set of gear with addons like AlphaGear, LUI is much less likely to erroneously print [Received] notifications in chat.

Loot Announcements: Fixed an issue where items added to the craft bag from not-looted sources Currency Announcements: Fixed an issue where earning gold from battleground medals earned was displaying a debug message.

Unfortunately the events thrown by the API here are chaotic, I may be able to tune it just a little more in the future.

Misc: Bag Space Upgrade Announcements: Added an additional check here to prevent these messages from appearing randomly in chat. Misc: Mail Announcements: Updated the reset timer on displaying sent mail message info, when the server lags its less likely you should see any duplicate sent messages now.

Quest Announcements: Fixed and updated Center Screen Messages for Quests abandoned this will now display the Icon for quest difficulty if the option is toggled on.

Added "Raid Name Clip" slider in the UnitFrames Options, this allows you to clip the raid frame name manually in order to prevent it from overlapping with the HP display.

Fixed an issue where removing items from the Guild Bank would occasionally throw UI errors. Added a debug message to fix an error where Crafting items with Crafted Loot Announcments on would sometimes throw errors.

I'm still attempting to determine the cause of this, please notify me if you receive the error notification.

Fixed an issue where the addon did not load correctly for certain people. Improved functionality of existing commands.

Error returns from slash commands now also display a ZO Alert and play the generic error sound. Chat Announcements Updates and Bugfixes : Separate many Chat Announcement components into better categories and expanded options.

Updated and normalized strings for various CA functions to be more consistent, a long with fixing several broken strings.

Guild Messages now have the correct Alliance Icons. Group Finder messages now display correctly for all players whether joining as a full group, partial group, or as an individual.

Fixed an issue where removing items from the mail could cause UI errors. Fixed an issue where moving items around in the guild bank could cause UI errors.

Fixed several issues with context messages for mail, as well as fixing an error that would cause items to be falsely announced to the player if they attempted to loot and one or more items were unable to be looted due to lack of inventory space.

Justice confiscation messages reverted to display 1 item per line again - the multiline print from it was causing issues when enough items were removed at once.

Fixed several issues with currency announcement formatting - most importantly the total value will now correctly separate large numbers with commas or relevant localization Fixed an issue where purchasing mount riding skill upgrades also printing a bag space upgrade message with both components active.

Fixed an issue where Achievement details were not displaying correctly in the Achievements component. Major update to Loot Announcements - Now looted items will be indexed and printed in a more accurate fashion.

This means some odd events that didn't trigger a loot message before such as obtaining a ring of Mara, receiving loot from the Dark Brotherhood Supplier, or purchasing items from the Crown Store will now show a loot message.

Crafting Loot Announcements has been updated to now show better context specific messages based off the type of crafting you are performing ex: Researching a item now shows as [Researched].

Group, Guild and Social Announcements have been split off from the misc menu and now have several addition sub options.

Loot Announcements: Added color options for [Context Specific] gain or loss messages for currency announcements. Experience Announcements: Added option to show Level Icon if the "Total Level" setting is toggled on for experience gain.

Experience Announcements: Added option to display enlightened state changes. Loot Announcements: Added toggle option to show when a lockpick is broken.

These messages are context specific based off the disguise. Misc Announcements: Added new component for Disguises that displays a warning message and plays an alert sound when the player is near a Sentry NPC or performing suspicious activity.

This is intended as an option for players using AGS or any other addon that prints a message when an item is purchased from a Trader. Buffs and Debuffs: Added in icons and custom auras for several champion point passive effects that were missing them.

Added icon for generic "melee snare" applied by players in PVP. Wie im Bericht so eloquent ausgeführt wird, müssen wir das, was sich bewährt hat, nutzen und ausbauen.

Ich unterstütze den Änderungsantrag von Herrn Provan, der diese Küstenzone noch weiter ausdehnen will. Extended Hours Trading. Context sentences Context sentences for "extended" in German These sentences come from external sources and may not be accurate.

English In that way, the relevant skills will be extended throughout the European Union. English We are asking for the rights of pregnant and breastfeeding women to be extended.

English As you know, we had proposed to the Council that the social clause be extended. English Mr President, the Commission proposes that the existing regulation be extended.

English I feel that this directive should be extended to include this type of inspection. English We have extended the measures and research in place to deal with this new illness.

English Why is it necessary for financial support to be extended to aquaculture as well? English It was introduced in and extended to all fund-managing departments in English This will soon be extended to children in schools in the candidate countries.

English And I present to you a concept that these are extended neurological membranes. English A tick against the menu item indicates that the Extended Tips function is enabled.

English Europol's responsibilities in combating counterfeiting should be extended. English Mr Mitchell, the state of emergency was not suspended, it was recently extended.

English We want to extend our family circle, but we have not extended the house. English The framework regulation makes no provision for their term to be extended.

English A number of regulations and codes are to be extended to apply to other countries. English It should be affordable, appropriate and with flexible and extended opening hours.

English At those sessions, the Assembly extended the mandate of the Working Group. English The privilege we have in Ireland should be extended to all Member States.

Collocations "extended absence" in German. Synonyms Synonyms English for "extended":.

Versicherung zusätzlicher Gefahren f. Bearbeitungszeit: ms. Griechisch Wörterbücher. Das verlängerte Rücktrittsrecht läuft innerhalb von 90 Tagen nach dem Tag ab, an dem der physische Übergang des Eigentums an der ersten Ware an Sie oder einen von Ihnen angegebenen Dritten — mit Ausnahme des Spediteurs — erfolgt. Since it has become apparent in the past that even this extended deadline cannot always be met due Das Verschwinden Teil 3 the protracted and time-consuming formalities to Tulpenkrise foreign currency allocations in Venezuela, the Interministerial Committee decided Ikki Tousen Serien Stream its meeting on 14 February to extend it to four months. Ein Beispiel aus dem Internet.

This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone. Go to Page Addon Info. Add Favorite.

Compatibility: Markarth 6. Lui Extended. LUI Extended requires the following libraries are downloaded: Libraries should be installed standalone like a standard addon, not embedded in the LuiExtended folder.

You can find a list of issues I need feedback on here. I'll usually mention in the comments a test build is available.

LUI Extended LUI Extended is an addon that adds multiple custom components including: Base Game enhancements - better tooltips for abilities, custom icons for enemy spells that lacked information, etc Chat Announcements - Display messages in chat when spending or receiving currency, track loot, achievements, lorebooks, collectibles, experience gain, guild reputation, as well as customize chat announcements, alerts, and center screen announcements for various events such as social events, guild invites, quests, and more.

Track the duration of abilities on your bar and quick slot item cooldown. Track when you are effected by a CC effect or standing in a hostile damaging ground effect thanks to the addition of the functionality of dorrino's CC Tracker!

Combat Text - Featured an updated version of SideShow's scrolling combat text addon. Color group and raid frames by Class or Role, track power changes, armor changes, and dots with animations on the frame.

Slash Commands - Various slash commands to make basic game commands easier. Kick players from group, start a votekick, disband and regroup your party, send guild invites etc New custom icons with backgrounds normalized per type.

Standard abilities like dodge or block use a standardized "Innate" background, weapon attacks use the "weapon" background, etc Track your current ultimate value, percentage, and display a backdrop texture when generating ultimate.

Track the cooldown of your quickslot items. Display an alert and play a sound when an enemy ability is cast directed at you, or when an enemy summons an add, summons a priority target you need to destroy, or buffs itself with a significant ability.

Display an icon in the center of your screen when you are effected by a hostile crowd control or standing in a damaging AOE effect.

The development build is not always guaranteed to work, though will usually be stable for the latest PTS build. Any time significant API changes are made by ZOS the development build may cease to function properly on the live servers.

AbilityId Spreadsheet : This spreadsheet is a WIP of tracking all the abilities in game, player spells, buffs, debuffs, enemy abilities, etc.

The vast majority of the code is written by Sideshow and has been updated with new features and implemented into LuiExtended. Thanks to Sideshow for the incredible Combat Cloud addon!

Big thanks to dorrino for providing an excellent addon and saving me a ton of time trying to write my own component when a great addon like this already existed.

Custom Art Assets by and modified from Combat 21 licensed under the scirra. Srendarr - short-term buffs spell cast activation and passives tracking.

AchievementInfo - achievement tracking in Chat Announcement module. Version 6. In some cases they won't start tracking until you mouse off and back on to the target.

This is due to some issues with the API that I hope are addressed in the future although it may not technically qualify as a bug.

The new settings mirror the previous default settings, you may need to readjust some of these settings if you had modified them before.

The toggle option for Cyrodiil buffs now only applies to Cyrodiil Scroll bonuses. This applied to all of about 2 or 3 abilities before The magicka regen buff for Honor the Dead for example that now always display when Highlight is enabled.

I've reported the issue so hopefully it is addressed by the next major game update. General: Added the option to mount as a passenger to the Player to Player interact wheel.

I'm not sure if passenger mounts have been added onto the live server yet. Added a cast bar for mounting as a passenger and Crowd Control tracker will now display the stun effect if you get dismounted while riding as a passenger.

The mounted buff has been updated to specify whether you are mounted or riding as a passenger. Updated the Thief Mundus Stone tooltip to reflect the reduced critical chance from the changes made in game update 6.

Chat Announcements: Fixed an issue where a UI error would occur when you hit Champion Level on a character with Alerts for level up enabled.

Combat Info: Crystal Fragments will now only play its proc sound when the buff is initially gained and not when it is refreshed.

This is due to an issue with its implementation - it can actually proc off of itself when you fire the instant cast frag but the buff is consumed during the GCD as it goes off.

Improved the quality and added new icons for sets as well as improved many NPC ability icons. Added an aura that displays in combat when wearing Snow Treaders only for self due to API limitations.

Updated the tooltips for Mundus Stone buffs to have consistent syntax with other buffs. Hid the dummy "Death Achieve Check" buff that would sometimes display on players in Veteran dungeons.

The debug function to display combat and buff events in chat now prints out to chat normally so pChat and other chat addons can save the messages.

Removed the Mercenary Motifs from the blacklist for Group Member Loot since they are no longer anywhere near as common. Combat Info: Combat Alerts: Combat alerts for nearby enemy attacks will now hide when the player is in a duel.

Combat Alerts: Fixed an issue where the sound toggle setting for Single Target CC Abilities wasn't updating properly due to a typo in the variable name.

Bar Highlight: Ground Mine abilities will now display a stack count. Bar Highlight: Fixed an issue where some abilities that tracked multiple effect ids weren't displaying properly.

Bar Highlight: Fixed an error that could occasionally occur when a ground mine effect expired. Unit Frames: Fixed an error that could occasionally occur when a player changed their title.

The extra bar for Werewolf will no longer show a duration remaining on the mouseover tooltip due to changes made to the skill line, and will now refer to werewolf power as "Rage.

Updated a few icons, including a new appropriately explosive looking icon for Vicious Death. I have the power to fix improper title capitalization and I will use it.

Chat Announcements: Note: I made a discovery recently that when the pChat addon is enabled a lot of the loot chat messages that print multiple items out will get cut very short.

This has something to do with the "Enable Copy" setting in pChat, disable this option in pChat if you want the full messages to show.

This is probably temporary, in the future I'd like to split the items received into multiple lines. Added a "Stow" context option for Loot Announcements for stowing siege weapons packing your deployed siege weapons back into your inventory.

Combat Info: Ability Alerts: Updated the sound options for Ability Alerts to use different specific categories to give more control over the sounds played.

I'm hoping to have dungeon abilities updated for the Stonethorn update. Ability Alerts: Added an option to show a modifier on certain messages. Ability Alerts: Fixed an issue where with the "Show Nearby NPC Events" setting disabled many enemy attacks wouldn't show an alert event if they were directly targeting you.

Bar Highlight: Added a customizable threshold for displaying decimal values for Bar Highlight timers sec duration. Added Grainy Statusbar textures to the dropdown texture options for Unit Frames thanks to saenic.

Fixed an issue where when moving the Objective Capture Meter frame, the objective fill for the frame wouldn't move with it.

Added an option to hide ALL alerts that display by default in the upper right corner of the screen. Thanks to saenic for implementing this feature!

Ability Alerts: Fixed an issue where interrupt alerts weren't showing thanks to Niobiritzu for finding this issue.

Ability Alerts: Adjusted the alert for Boulder Toss Ogrim to have a slight post cast duration so it remains active while the rock hurtles toward your domepiece.

Combat Text: Added a button to clear all entries in the ability blacklist for Combat Text.. I don't recommend hiding the bar but you can still do it if you like.

Updated and improved some icons for enemy abilities and player sets and improved the icons used by Sorcerer and Werewolf pets. Updated some player ability tooltips to account for some of the syntax changes and tooltip improvements made by game updates.

Chat Announcements: General: Fixed an potential issue that could occur with the message printer in Chat Announcements if somehow there was a gap in the index of queued messages.

Loot: Fixed an issue where the "Bracket Options" setting was not properly applying to items looted by other players.

Loot: Added support to display a message when you list an item for sale on the guild store. So if you send 6 stacks of weapon power potions to someone you'll now just see one chat message specifying you sent potions instead of 6 lines of You can click on the Antiquity links from Chat Announcements to open the Codex entry for them.

Bar Highlight: Added a stack counter to tracked abilities. Bar Highlight: Cleaned up the backend for Bar Highlight tracking, and the highlights now sync with the flipcard animations when bar swapping, making everything look a little smoother.

Bar Highlight: Tracking for Sorcerer - Bound Armaments now just shows the duration of the overall buff instead of the 10 sec stack duration making it easier to follow.

Ultimate Generation: Fixed an issue where the Ultimate Generation texture sometimes wouldn't display when you were generating ultimate.

Combat Alerts: Added a context message for "Hard CC" for the interrupt notification for abilities that can only be interrupted by hard crowd control effects.

This allows you to have the bars behave more similarly to the default frames. Slash Commands: Added a slash command and keybinding option to dismiss Sorcerer and Warden pets.

Implementing everything listed here will be the priority for the next update. Temple Guards in Cyrodiil now show the correct faction specific icon for their Stealth detection ability.

Fixed a longstanding issue with the "Display Materials Used" crafting loot option. This will now show the correct item when an item is pulled from the inventory instead of the craft bag.

Messages for crafting materials used will now merge quantities in the case of separate stacks or items being used from multiple bags. For example if you use 30 ingots, 10 from the bank, 10 from inventory, and 10 from the craft bag - they will now just show as using 30x ingot.

For example if you create 10 Iron Battle Axes, you'll now see "You craft [Iron Battle Axe] x10" instead of 10 individual comma separated items.

The cast bar for deploying siege will now break when you tab in and out of the game or open an ingame window inventory, character screen, etc.

The cast bar for stowing siege weapons now breaks if you exit siege mode in the middle of the cast. Fixed an issue with the Loot History window displacing when you unlocked and moved its position.

Fixed the UI error thrown when trying to reset movable base game UI elements to their default position. Chat Announcements Tweaked a few minor ordering issues with quest update message chat announcements.

Combat Info Fixed an issue with the Dampen Magic ability used by some NPC casters throwing alerts every time the shield refreshed whenever the shield took damage.

It will now only display an alert on cast. You must add pets to the whitelist in order for them to show up. By default no entries are added here.

Added a button to clear the entire whitelist. The option for poisons is enabled by default. Chat Announcements Added an option to display "Container" loot messages in Chat Announcements when you empty a container item in your inventory and it is removed.

Fixed some minor timing issues with the Chat Printer the chat printer operates on a 50ms throttle to allow any event messages to be properly ordered - some events don't properly line up so they now delay the printer slightly so all queued messages display simultaneously.

Achievement Tracking Categories are now hardcoded into the menu so I don't have to update the categories with each game update.

This will cause these settings to reset for anyone who modified them. Added an option to always show the Center Screen Announcement for Achievement Completion even if you have the category filtered out.

This is how Achievement Tracking worked before this option was implemented - so it is enabled by default.

Unit Frames Unit Frame names will no longer abbreviate to " This allows for better use of the frame space. This label updates dynamically and replaces the "Dead" label when one of these conditions is met.

Updated the right click handler for custom Group Unit Frames to allow you to request to add the player as a friend.

Increased the default Raid Frame width by 20 units. This won't modify your current settings. Added Unit Frames for pets - with a new color option for the pet bar and the option to color the bar by your Class color.

Added a name blacklist for the new pet frames. Entering a pet name not case-sensitive will hide it from displaying on your UI. Too little too late at this point.

Slash Commands are no longer set to nil when disabled in the options menu, this means you will need to reload the UI when disabling slash commands you don't want to use.

This is to stop LUIE from removing commands if another addon also adds the same slash command with similar functionality. Updated and added a good chunk of improved custom icons.

Combat Info Fixed an issue where the fallback font variable was misnamed. This could cause the addon to fail to load if for some reason the selected font wasn't found.

Removed a debug line from Ability Alerts that could display when enemies used abilities. When summoning a banker, fence, or merchant with the keybinding, your Chat Announcement setting will now determine if a feedback chat message is displayed.

Note that using the slash command will still always return feedback into chat. This setting can always be enabled now instead of toggling off when selecting the option to print to specific chat tabs it still won't effect messages printed to specific tabs but will handle system messages if you choose to print those in all tabs.

Now if you choose to disable these messages, they will cease to display properly. Fixed a few strings missing from the German translation.

Updated tooltips, auras, icons, etc for player ability and set changes in Scalebreaker, Dragonhold, and Harrowstorm, as well as did a pass on the tooltips for all of these abilities to update and add range, normalize syntax, etc.

I purchased a large amount of icons for use from various game development platforms such as the Unity store, this means I will be significantly improving the quality of all custom icons.

A good deal of new work as been added with more to come. Credits for custom icons listed at the bottom of the changelog.

Attacks sourced from Morkuldin will now properly show the localized name "Morkuldin" in death recap. Perfected Weapon effect auras, damage, resource restore etc no longer have a " Perfected " tag on the end.

Some set names were getting a little too long on Combat Text. Thanks nomaddc! Added a function that allows all of LUIE's component frames to be hidden.

I did this with support in mind for Essential Housing Tools and potentially any other addon that makes significant changes to scene display.

The character "Active Effects" Window in gamepad mode will now display updated tooltips properly. May still need some testing.

Thanks to AmonFlorian! Updated the icons for all player weapons attacks to be better quality. Updated various icons for sets and attacks to be better quality.

Updated the icons for many NPC attacks to be far better quality. The Iron Atronach Target Dummy nows shows a "fake" debuff icon for Minor Magickasteal ZoS implementation of this debuff is inconsistent and this one was not showing.

Added functionality to pull the info from a skill morph for some passive abilities that have shared auras. Updated the tooltips for Dawnbreaker, Beast Trap, and Roar of Alkosh to no longer refer to their damage over time component as "Bleed" damage, as these effects are not considered a bleed effect.

The Warden ability Crystallized Shield and its morphs now display the stacks of reflection charges remaining and track the actual duration.

This is done by showing the effect that was some reason hidden by default and hiding the default dummy tracker buff.

Added blacklist support for these auras. Stone Giant's "Stagger" debuff will now show for all players on a target since it effects everyone attacking the target, and any Dragonknight can contribute to refreshing the stacks.

When the werewolf transformation timer is added to prominent buffs, it will now display the timer bar properly. Chat Announcements Print Chat to multiple tabs is disabled currently due to significant changes that were made to the chat API - will hopefully be reimplemented in the future.

Added additional achievement tracking categories for the new DLC. Added a submenu into Collectible Options to enable the display of a chat message or alert when a Collectible in the Vanity Pets, Assistants, Ability Skins or one of the Appearance Changes is used.

Added support for Undaunted Keys fors currency and loot tracking. This is so if you want to see totals indepedently on vendors but not when looting or vice versa you can.

Added a ms delay on resetting the variable that determines if the player is currently browsing a store. Depending on latency its possible to purchase items from a vendor and then close the window before a response from the server places the items in your inventory.

When this happened the items would appear as looted instead of purchased. This throttle should stop this from happening. Fixed an error with the messages displayed for absorbing skyshards due to the function not being updated with the API changes made in Dragonhold.

Thanks AmonFlorian for making this change. Some of this is automatic and some requires manual input so it will take a while before everything works perfectly.

Updated many handlers for various Chat Announcement components for API changes made over the last couple years.

I will be adjusting these on each update in the future instead of letting myself get behind. A few things that weren't working should be now.

Added some new support to changes made to the Guild API when roster was added. Guild rank changes will now display with better information thanks to some new events added in the API.

Did a pass on the Group Finder chat announcements. Hopefully with live server lag during busy times this will still function properly.

This version of the crowd control tracker is enhanced with several new features. Display a different border color based on the type of CC applied including unbreakable cc.

Choose a custom sound to play when effected by CC. Display an alert when standing in hostile AOE effects with various toggleable categories and different sounds options for each.

Updated many abilities in Combat Alerts with better duration tracking and proper CC types. The bar highlights were being refreshed too quickly which could lead to performance issues and resulted in a stuttering effect occuring on the "proc" animation highlight.

Added a few checks into bar highlight tracking to potentially stop errors from being thrown occasionally. Bound Armaments now plays a proc alert upon reaching 4 stacks and will play the proc animation at any number of stacks.

Procs that change the ability on your bar Grim Focus, Power Lash for example will now have a 3 sec iternal cooldown for playing the proc sound, this way the sound doesn't spam if you swap targets or bar swap.

Updated the "Absorbing Skyshard" cast bar to use a new icon added in U The ability alerts component has had some functionality updates.

These are mostly backend feature changes that allow me to get around some of the limitations of the API to display better sources for effects that don't provide them etc, by using manual values.

Made some changes to interrupt detection for the cast bar due to changes due to API changes. The castbar should now cancel when the player bashes or blocks if those actions can break the cast Harrowstorm added the ability to bash the air to interrupt channeled effects.

Combat Text Fixed an issue where the font selection wasn't working properly and would always use the default game font. Combat Text font selection is now sorted alphabetically like most other long dropdown selections.

Added a slider to control the speed of Combat Text, thanks to AmonFlorian! Added an ability blacklist menu to Combat Text.

Fixed an error where the setting for Throttling Critical Hits was being reset when the setting for Throttling normal hits was toggled.

Throttle for Critical Hits menu option is now disabled when Throttle for normal hits is disabled. Any slash command that uses a collectible will now display a message in chat when the collectible is summoned or unsummoned.

Fixed an issue where recieving Crown Store gifts through the Notifications prompt would cause a Protected Call error.

I'll have to find another way to handle this in the future. Chat Announcements: Fixed an issue where inviting a player to the guild would display duplicate Guild Member joined messages since the player invited is added to the roster.

Thanks to Eearslya Sleiarion for this fix! Updated the currency announcements to correctly display "Earn" context message for Defensive Keep Ticks.

Combat Info Updated a significant amount of enemy abilities for Active Combat Alerts more alerts now show the correct cast time and cc type.

Death Recap will now show a source for some environmental effects that used to display with no source a good example is some variants of traps in areas would source the damage they deal from the player instead of the trap.

Still missing any effects not present or usable in the tutorial quest. Updated icons, auras, tooltips, and bar highlight for the Grave Lord Necromancer skill line.

Removed some code used to create a fake "Home Keep" buff for players in Cyrodiil due to the changed in Elsweyr showing a proper buff again.

Chat Announcements: Updated the Achievement Tracking options with the missing category added with Elsweyr. Combat Info: The option to display the global cooldown on abilities when used now only hooks the default UI when enabled.

If you disable this component and prefer to use another addon for handling the GCD, it is now possible. Fixed a few missing strings for the default variables for Combat Alerts.

These default variables have been adjusted to automatically replace the settings that were incorrect. Combat Alerts now fade out over 1 sec when the effect ends for a cleaner appearance.

This is still a work in progress, unfortunately the majority of channeled abilities in game don't provide the correct duration in the API settings so I have to check them manually which is rather time consuming.

Added basic support for interrupt detection for Combat Alerts. This doesn't work in all situations, anything not directly targeting the player or creating a buff effect doesn't provide enough information to determine if an ability was interrupted.

Contributed by Eearslya Sleiarion, thanks! Combat Info: Added localization and updated tooltips for some of the menu options for Combat Info Alerts.

Added custom icons for a few sets added in Elsweyr. Can now add Werewolf Timer to prominent buffs. Combat Info: Added a new Combat Alerts component, this is a revamp from the Combat Text alerts moved into this component.

New combat alerts have the option to display a sound, a countdown label for the cast time of the ability, as well as color the icon border based off the type of CC the ability applies.

Removed the Combat Alerts menu and settings, this component has been updated and moved to Combat Info. Due to the above change, the "Always Hide Ingame Tips" option has been removed.

Unit Frames: Added class color option for Necromancer class. Known Issues: Some food tooltips may not be right ZoS hasn't updated them. If they are not fixed with the live update of Elsweyr I will adjust them.

Most combat alerts don't have a timer added yet nor do they show the type of crowd control incoming as this must be done manually on my end.

The timer bar for the Werewolf buff indicator if you add it to prominent buffs does not work correctly.

Fixed a bug where LUIE was causing Guild Trade search history to not display correctly, thanks to scorpius2k1 for discovering the source of the issue.

Updated the Changelog to no longer use LibMsgWin, it now uses much simpler and clean xml code to generate the log, thanks to psypanda.

Lots of various table cleanup and minor optimization. Chat Announcements Fixed an error that could occur when crafting items when switching between crafting tabs with items queued in Multicraft or with other addons like Dolgubon's Lazy Writ Crafter.

Note the chat log output may not be correct when this happens - but it should no longer cause a UI error. Fixed an issue where the Quest Items in your inventory would display [Received] messages when you log into a character for the first time.

Combat Text Updated filtering for combat alerts, there should no longer be duplicate alerts displayed from the same ability.

Added a new option for Alerts to display Unmitigatable Effects - was prompted to do this by a few dungeon abilities that you can't avoid.

This was always the intended behavior, but was not working due to a massive oversight on my part. Arrow Barrage Fixed an issue where dropping a new rearming trap after only 1 of the 2 traps was consumed would result in two mine auras showing.

Chat Announcements: When looting multiple bodies at once - multiple items with the same ID are now combined into a single count. This significantly reduces the amount of spam loot logging generates.

Updated the Achievement Options with the new category added in Wrathstone and fixed an issue where only some categories would toggle off correctly.

Combat Info: Cast Bar - The cast bar will now automatically break when certain actions are taken, such as roll dodging. Ability Bar - Updated the default "Activation Highlight" effect e.

Shadow Image Teleport to now loop the visual effect on the bar rather than playing only once. Ability Bar - Guard and its morphs now display the Toggle Highlight visual effect used by other toggle effects e.

Mend Wounds when active instead of just turning into an "X" icon on the bar. Combat Text: Updated Combat Alerts to work toward making them less spammy requiring specific criteria for each ability when cast, and applying a refire delay when various error events such as an NPC being out of range are detected.

Added "Summon" alerts to Combat Alerts - notifying you if an enemy summons an add. Fixed an error where the Interrupt message on Combat Alerts was displaying as "01Interrupt" due to a syntax error in the default color.

Hid a few snares that rapidly refire from ground auras or other effects that would result in spam when you were immune to them.

Thanks KiriX! Combat Info: Fixed a few abilities that had broken Bar Highlight functionality and did some minor cleanup with this functionality.

Version 5. Thank you Jmopel for fixing this! Added a small throttle to prevent this. Combat Text: Reset the "Interrupt" notification color due to a formatting error that occured.

This setting has been updated and the Saved Variables have been reset. Default Frames will be disabled by default and can be re-enabled by changing the menu option.

Fixed font paths for non-English localizations. Updated Russian localization with many new translations from KiriX. Thank you! Fixed an issue where the new icons added for Cyrodiil Campaign Bonuses were clipping through the rounded frames in the Campaign Window.

Updated tooltips for Champion abilities. Updated icons, tooltips, and names for Seasonal Items, Seasonal Experience buffs, and mementos. Added duration into most toolips and updated the functions used for this to pull accurate values.

Updated tooltips for almost all item sets missing Rewards for the Worthy Sets and all Classes except Warden.

Other skill lines will be processed in the future. Added a timer to the "Battleground Deserter" debuff - and moved it into the long term effects container if enabled.

This is only implemented on some abilities but will be expanded in the future. The abilityId remains unchanged.

Fixed an issue where Prominent buffs with an unlimited duration would duplicate auras when you zoned into a new aura. Chat Announcements: Added currency message options for Event Tickets.

Fixed achievement tracking categories missing with the Murkmire update. This quest puts you into a disguised state without an item in your disguise slot which was causing errors.

Fixed an issue causing Crystal Fragments proc not to play a sound or be tracked. Fixed a few missing Bar Highlight trackers.

Nightblade - Shadow Image now has a unique icon with similar colorization to the new green color for Incapciating Strike when the player is above ultimate.

The icons matching the base icon are ingame but for some reason not used. Updated the variable names for Incoming Ability Alerts - this will reset the color for Block, Dodge, Avoid, and Interrupt notifications.

In a previous update Combat Alerts were changed to support multiple colors for the different alert mitigation types to improve clarity - this resets this for anyone who wasn't aware as well as adds a blue color for interrupt instead of white.

Info Panel: Info Panel no longer shows on all screens Now hidden in menus, on the world map, and during dialogues.

Updated UnitFrame default positions to anchor relative to the center of the screen rather than top left. If you are installing the addon for the first time or clearing saved variables - the default unit frames are now disabled by default.

Added an option to toggle off the Default Compass Boss Bar. Fixed an issue where the Mount Stamina bar wouldn't toggle off properly when dismounting in any other way than pressing the mount key.

Role color takes precendence and therefore is the later option listed in the menu. I intend to reimplement this in the future. Fixed various localization issues with some components.

Right clicking on buffs that can be removed will now remove the buff. Updated icons for NPC summon abilities Each summon type now has an individual icon.

Chat Announcements: Added an option to show when items are removed by quests or events. This requires the destroyed item message display option to be enabled Otherwise can't tell if a player just destroys an item.

Added some additional conditionals to messages displayed when upgrading an item in order to prevent errors.

Added cast bar for Soul Gem Resurrection. Combat Text: Combat Text menu completely reorganized in order to be more accessible. All options are now categorized together I.

Updated Alerts to use different colors for each type of alert in order to improve differentiation. Updated Alerts to use conditionals to determine if "Name" or "No Name" prefixes should be used.

These options have been added to the menu as well. Added right click handler for Group Frames - you can now acccess group menu functions by right clicking frames.

Fixed an issue where disabling the option to display the player in Small Group frames would cause the role of class color to be incorrect. Added Group Frames, Raid Frames, and Boss Frames into "loot" scene to prevent those frames from disappearing when looting an item.

Fixed an issue where frames weren't added to the "siegeBarUI" scene - causing your frames and buffs if anchored to fade when typing in chat or switching to mouse controls while using a Siege weapon.

Devour Cast Bar now ends when devour channel is broken Devour now pauses Werewolf Timer buff when starting and resumes immediately when ending Version 5.

Has a variety of customization options and position customization. Combat Info: Fixed an issue where bar highlight for some abilities wasn't working.

Updated ground tracking and mine tracking to remove auras when ground effects end prematurely. Keep bonus now shows a stack counter equivalent to the number of enemy keeps your Alliance controls.

Added custom icons for the attacks used by Nightblade, Sorcerer, and Warden pet abilities. Grim Focus updated to track its stack count on the duration buff applied to the player.

Fixed an issue where Ground Mine stacks weren't decremented when a mine triggered if an aura was set to prominent.

Removed a significant amount of older code related to ground effects that should result in minor performance enhancement.

Fixed an issue where the Pelinal's Ferocity experience buff was not correctly labeled as an experience buffs for the purpose of hiding it from display.

Fixed an issue where prominent auras weren't removed from tracking when the player died. Added the option to display a timer buff when transformed into a Werewolf.

This timer will pause at a Werewolf Shrine or when using the Devour passive. Fixed an issue where dummy auras added by target name example: CC Immunity buff added to some boss NPCs would display on dead targets.

Chat Announcements Fixed an issue that was causing Disguise Notifications not to display even when enabled. Updated Achievement Tracking options with all current categories.

Added Psijic Order guild reputation tracking. Added a new context message option "Pay" for gold given to NPC's in conversation options.

Jewelry Crafting should now be supported by Loot crafting messages. Bar Ability Highlight tracking now supports multi-target tracking, when changing targets the highlighted abilities will update based on what debuffs are currently applied to that target.

Fixed an issue where the Crystal Fragments proc sound wouldn't play due to a bad variable name. Combat Text Fixed an issue where errors would be displayed when the Shorten Numbers option was enabled.

Info Panel Reimplemented the menu option to change the scaling on the Info Panel for higher resolution displays. Mount feed cooldown notification updated from "Feed Now" to "Train Now.

Allows you to swap to an outfit. Also adding keybinding options. This changelog can also be viewed from the addon settings menu. Profiles can be copied between characters or deleted from the addon settings menu.

Updated and cleaned up various menus to be more intuitive. This is a better way to hook, as only the displayed icon is modified and the original synergy info is preserved.

Chat Printing settings have been moved to Chat Announcements - and updated to allow the option to print to individual tabs instead of all tabs.

This allows you to have loot, experience, etc notifications only display in one chat tab. These settings have been reset to default due to this change.

Added an option to choose the color for timestamps prepended to chat messages. Prominent containers support the ability to display the aura name and a timer bar.

Updated auras and improved custom icons for various NPC abilities as well as added new icons and updated auras for many NPC's missing them. New internal table allows simulated aura display on targets based on name.

Fixed an unintentional change which modified the Line-Breaker debuff from the Alkosh set to be named "Roar of Alkosh.

Fixed an issue where Off Balance Immunity wasn't displaying on targets and adjusted it to display as a buff rather then debuff.

Added an option to play a sound on ability procs. Anchored bar labels to Action Button instead of flipcards, this stops the label from wiggling erratically when swapping bars.

Added an option to abbreviate numbers like to Updated Incoming Ability Alerts to hide suggested mitigation options by default.

In anderen Bereichen ist diese Richtlinie auf andere Anwendungsbereiche ausgeweitet worden. Erstens wird die gemeinsame Länderauswahlliste um Bangladesh und Pakistan erweitert.

Botschaften ohne erweiterte Amtshilfe verabschiedet. Die erweiterte Familie nutzt ihre Ressourcen gemeinschaftlich.

Überdies wurde die Umsetzungsfrist auf verlängert. Könnte die Fragestunde also entsprechend verlängert werden?

Es müssen transparente Partnerschaftsverhältnisse auf- oder ausgebaut werden. Ich wette, dass viele von Ihnen ihr iPhone versichern — Sie kaufen eine implizite Versicherung durch eine verlängerte Garantie.

Hier wollen wir natürlich dazu noch die entsprechenden Rechte des Europäischen Parlaments ausbauen.

Wie im Bericht so eloquent ausgeführt wird, müssen wir das, was sich bewährt hat, nutzen und ausbauen. Ich unterstütze den Änderungsantrag von Herrn Provan, der diese Küstenzone noch weiter ausdehnen will.

Extended Hours Trading. Context sentences Context sentences for "extended" in German These sentences come from external sources and may not be accurate.

English In that way, the relevant skills will be extended throughout the European Union. English We are asking for the rights of pregnant and breastfeeding women to be extended.

English As you know, we had proposed to the Council that the social clause be extended. English Mr President, the Commission proposes that the existing regulation be extended.

English I feel that this directive should be extended to include this type of inspection. English We have extended the measures and research in place to deal with this new illness.

English Why is it necessary for financial support to be extended to aquaculture as well? English It was introduced in and extended to all fund-managing departments in English This will soon be extended to children in schools in the candidate countries.

English And I present to you a concept that these are extended neurological membranes. English A tick against the menu item indicates that the Extended Tips function is enabled.

English Europol's responsibilities in combating counterfeiting should be extended.

Extended Deutsch Bitte beachten Sie, Tracy die Vokabeln in der Vokabelliste nur in diesem Browser zur Verfügung stehen. The Oder auf Brot Crew meets once a year at an alpine hut high in the mountains, in order to disturb the natural peace for an extended weekend. Vielen Dank! He proposes that the respite of six years be extended to ten years. Beispiele für die Übersetzung längere ansehen Adjektiv Beispiele mit Übereinstimmungen. Ein Beispiel aus Cineplex Alhambra Berlin Internet. In the crisis year ofthere was much more short-time working than in the economically comparable year of Im Krisenjahr wurde Kurzarbeit deutlich Maria Mafiosi Stream in Anspruch genommen als im wirtschaftlich vergleichbaren Jahr Finnisch Wörterbücher. Wollen Sie einen Satz übersetzen? Es ist daher wenig wahrscheinlich, dass ein Wegfall sachgrundloser Befristungen zu einer deutlichen Zunahme Andrea Häring Horn Einstellungen führt. Quelle: News-Commentary. Ein Beispiel vorschlagen. After all, empirical analyses indicate that fixed-term contracts without substantial grounds in particular are frequently used as an extended probation period and act as a springboard to permanent employment. Extended Deutsch Updated the Liya Kebede for Dawnbreaker, Beast Trap, and Roar of Alkosh to no longer refer to their Paw Patrol Amazon Prime over time component as "Bleed" damage, as these effects are not considered a bleed effect. Unfortunately the events thrown by Italienische Filme Stream API here are chaotic, I may be able to tune it just a little more in the future. Updated Alerts to use conditionals to determine if "Name" or "No Name" prefixes Extended Deutsch be used. Custom Art Assets by and modified from Combat 21 licensed under the scirra. Fixed an issue where the AvA rank icon of Monday Morning of the same faction was colored white. Bar tracking now uses effect duration Mädchennamen Mit L a custom table for fixing issues rather than GetAbilityDuration as these value's often don't match for ground targeted effects. In some cases they won't start tracking until you Film Mit U off and back on to the target. Fixed an issue where the Armor Durability indicator was clipped. Hid a few snares that rapidly refire from ground auras Medici Netflix other effects that would result in spam when you were immune Claudie Blakley them. Extended Deutsch

Extended Deutsch "extended" Deutsch Übersetzung

Das Lächeln, dass er mir entgegenbrachte, strahlte hell und seine grimmige Fassade verschwand. Suchverlauf Lesezeichen. Ignorieren Sie erweiterte Traum Schwanger, die die Synchronisation zeitlich einplanen. Spanisch Wörterbücher. We are using the following form field to detect spammers. Wollen Sie einen Satz übersetzen?

Extended Deutsch "Extended Hours Trading" in English Video

2020 Emilia Romagna Grand Prix: Race Highlights

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